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Android編程(第二版,影印版)
Android編程(第二版,影印版)
Zigurd Mednieks, Laird Dornin, G. Blake Meike, Masumi Nakamura
出版時間:2013年06月
頁數:564
“我將把這本書推薦給所有不僅想要了解如何為Android編程,而且想要更好地理解它的體系的人?!?br /> ——Etienne Savard
Amazon.com上對于第一版的評論

“這本書沒有停留在基本知識上,它對所有涉及的話題都提供了深入的見解。它還特別著重介紹了Android的數據架構如何為使用web服務的應用提供模型,這個模型改善了界面性能和數據呈現(xiàn)。”
——Ajit Jaokar
Amazon.com上對于第一版的評論

快速上手Android編程,學習如何創(chuàng)建適合于手持設備和平板電腦的最新用戶體驗。本次第二版進行了大范圍的修訂,從中你可以了解到Android工具和編程要點,包括使用Android 4 API的最佳實踐。只要你熟悉Java或者Objective-C,你就能夠搭建精心設計的應用。

《Android編程》第二版由如下四部分組成:
· 第一部分幫助那些具備基本Java或者iOS經驗的程序員快速上手Android SDK和Android編程基礎知識。
· 第二部分探討了Android框架,著重于用戶界面、圖形類層次結構、并行和數據庫。它是理解Android應用最重要部分如何工作的基石。
· 第三部分主要講解了代碼骨架和模式,以加速使用web數據、Android 4用戶界面規(guī)則和API的應用開發(fā)。
· 第四部分的實例涵蓋了Android的多媒體、搜索、位置、傳感器和賬號API以及本地代碼開發(fā)包,從而讓開發(fā)者可以加入高級特性。

《Android編程》的本次修訂版本著重于開發(fā)成功Android項目所必須具備的知識和要點。
  1. Chapter 1: Installing the Android SDK and Prerequisites
  2. Installing the Android SDK and Prerequisites
  3. Test Drive: Confirm That Your Installation Works
  4. Components of the SDK
  5. Keeping Up-to-Date
  6. Example Code
  7. On Reading Code
  8. Chapter 2: Java for Android
  9. Android Is Reshaping Client-Side Java
  10. The Java Type System
  11. Scope
  12. Idioms of Java Programming
  13. Chapter 3: The Ingredients of an Android Application
  14. Traditional Programming Models Compared to Android
  15. Activities, Intents, and Tasks
  16. Other Android Components
  17. Component Life Cycles
  18. Static Application Resources and Context
  19. The Android Application Runtime Environment
  20. Extending Android
  21. Concurrency in Android
  22. Serialization
  23. Chapter 4: Getting Your Application into Users’ Hands
  24. Application Signing
  25. Placing an Application for Distribution in the Android Market
  26. Alternative Distribution
  27. Google Maps API Keys
  28. Specifying API-Level Compatibility
  29. Compatibility with Many Kinds of Screens
  30. Chapter 5: Eclipse for Android Software Development
  31. Eclipse Concepts and Terminology
  32. Eclipse Views and Perspectives
  33. Java Coding in Eclipse
  34. Eclipse and Android
  35. Preventing Bugs and Keeping Your Code Clean
  36. Eclipse Idiosyncrasies and Alternatives
  37. About the Android Framework
  38. Chapter 6: Building a View
  39. Android GUI Architecture
  40. Assembling a Graphical Interface
  41. Wiring Up the Controller
  42. The Menu and the Action Bar
  43. View Debugging and Optimization
  44. Chapter 7: Fragments and Multiplatform Support
  45. Creating a Fragment
  46. Fragment Life Cycle
  47. The Fragment Manager
  48. Fragment Transactions
  49. The Support Package
  50. Fragments and Layout
  51. Chapter 8: Drawing 2D and 3D Graphics
  52. Rolling Your Own Widgets
  53. Bling
  54. Chapter 9: Handling and Persisting Data
  55. Relational Database Overview
  56. SQLite
  57. The SQL Language
  58. SQL and the Database-Centric Data Model for Android Applications
  59. The Android Database Classes
  60. Database Design for Android Applications
  61. Using the Database API: MJAndroid
  62. A Skeleton Application for Android
  63. Chapter 10: A Framework for a Well-Behaved Application
  64. Visualizing Life Cycles
  65. Visualizing the Fragment Life Cycle
  66. The Activity Class and Well-Behaved Applications
  67. Life Cycle Methods of the Application Class
  68. Chapter 11: Building a User Interface
  69. Top-Level Design
  70. Visual Editing of User Interfaces
  71. Starting with a Blank Slate
  72. Laying Out the Fragments
  73. Folding and Unfolding a Scalable UI
  74. Making Activity, Fragment, Action Bar, and Multiple Layouts Work Together
  75. The Other Activity
  76. Chapter 12: Using Content Providers
  77. Understanding Content Providers
  78. Defining a Provider Public API
  79. Writing and Integrating a Content Provider
  80. File Management and Binary Data
  81. Android MVC and Content Observation
  82. A Complete Content Provider: The SimpleFinchVideoContentProvider Code
  83. Declaring Your Content Provider
  84. Chapter 13: A Content Provider as a Facade for a RESTful Web Service
  85. Developing RESTful Android Applications
  86. A “Network MVC”
  87. Summary of Benefits
  88. Code Example: Dynamically Listing and Caching YouTube Video Content
  89. Structure of the Source Code for the Finch YouTube Video Example
  90. Stepping Through the Search Application
  91. Step 1: Our UI Collects User Input
  92. Step 2: Our Controller Listens for Events
  93. Step 3: The Controller Queries the Content Provider with a managedQuery on the Content Provider/Model
  94. Step 4: Implementing the RESTful Request
  95. Advanced Topics
  96. Chapter 14: Search
  97. Search Interface
  98. Query Suggestions
  99. Chapter 15: Location and Mapping
  100. Location-Based Services
  101. Mapping
  102. The Google Maps Activity
  103. The MapView and MapActivity
  104. Working with MapViews
  105. MapView and MyLocationOverlay Initialization
  106. Pausing and Resuming a MapActivity
  107. Controlling the Map with Menu Buttons
  108. Controlling the Map with the Keypad
  109. Location Without Maps
  110. StreetView
  111. Chapter 16: Multimedia
  112. Audio and Video
  113. Playing Audio and Video
  114. Recording Audio and Video
  115. Stored Media Content
  116. Chapter 17: Sensors, NFC, Speech, Gestures, and Accessibility
  117. Sensors
  118. Near Field Communication (NFC)
  119. Gesture Input
  120. Accessibility
  121. Chapter 18: Communication, Identity, Sync, and Social Media
  122. Account Contacts
  123. Authentication and Synchronization
  124. Bluetooth
  125. Chapter 19: The Android Native Development Kit (NDK)
  126. Native Methods and JNI Calls
  127. The Android NDK
  128. Native Libraries and Headers Provided by the NDK
  129. Building Your Own Custom Library Modules
  130. Native Activities
書名:Android編程(第二版,影印版)
國內出版社:東南大學出版社
出版時間:2013年06月
頁數:564
書號:978-7-5641-4201-8
原版書書名:Programming Android, 2nd Edition
原版書出版商:O'Reilly Media
Zigurd Mednieks
 
Zigurd Mednieks是領先的OEM、企業(yè)和創(chuàng)建基于Android系統(tǒng)和軟件的創(chuàng)業(yè)咨詢顧問。在此之前,他是D2 Technologies的首席架構師,D2 Technologies是Voice over IP (VoIP)的技術提供商。在D2 Technologies,他帶領工程和產品定義工作,把通信和社交媒體結合到專用的嵌入式系統(tǒng)和Android平臺上。
 
 
Laird Dornin
 
Laird Dornin是一名移動開發(fā)架構師,在Java、Android、J2ME、SavaJe和WebKit瀏覽器庫方面有豐富的經驗。他是Sun Microsystems的J2SE開發(fā)團隊成員,是Java RMI和Jini的技術專家。他目前是一家大型無線運營商的高級工程師,為該運營商的開發(fā)者社區(qū)提供Android架構指南和Network API支持。
 
 
G. Blake Meike
 
G. Blake Meike是一個經驗豐富的開發(fā)人員,在移動和服務端平臺構建Java應用方面有豐富的經驗。
 
 
Masumi Nakamura
 
Masumi Nakamura(中村真澄)是Placester公司工程副總裁和TechStars的教師,有超過15年的軟件行業(yè)經驗,他熟悉軟件的各方面,從移動開發(fā)到擴展大規(guī)模后臺系統(tǒng),而且他還在運營Paypal公司的一個數據科學團隊。
 
 
The animal on the cover of Programming Android, Second Edition is a pine grosbeak (Pinicola enucleator). A member of the finch family, these largest of the so-called “winter finches” can be found throughout the coniferous forests of the northern hemisphere: in Alaska, Canada, Scandinavia, and Siberia. More rarely, during the winter some individuals stray as far south as the upper Midwest and New England portions of the United States, and on occasion even into temperate Europe.

Adult pine grosbeaks are rather distinctive looking. Both males and females have long forked black tails and black wings with white wing bars. The remainder of a male’s plumage is predominantly red, while females display an olive color on the head and rump and gray on the back and underside. Conversely, colors on young pine grosbeaks are noticeably more subdued.

Pine grosbeaks feed mostly on vegetable matter, including the buds, seeds, and fruit of various varieties of tree, though they will also eat insects, and in fact prefer to feed such to their young. Interestingly, breeding adults will develop pouches in the floor of its mouth specifically designed to carry this food back to the nest.
購買選項
定價:78.00元
書號:978-7-5641-4201-8
出版社:東南大學出版社